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Speaking of balance, we introduced a number of Analytics which will help us analyze gaming stats during the single player campaign. ![]() ![]() The update also comes with a number of fixes and balancing changes. If you’d like to learn more about it and its functionalities, you can download and read its manual from here. It is a very flexible tool, and easy to use. With it you are able to fashion your own maps and sculpting your own geography, quest locations, rewards, enemy spawns, win or loose conditions and even proper quests! Those maps can used by other players to be played in Skirmish mode including texts and quest triggers you set up to create your own story. This is another big one: It comes with the shiny new Content Editor, a tool which allows players to craft their own custom maps and scenarios. Standalone installer updated ( 4 ⇒ 0): 19 September 2019.Ĭhangelog for Update v4 (01 October 2019/ added 13 November 2019): It will now allow you to try to load it and display all non corrupted savegames correctly. Improved handling of corrupted savegames ("Empty Savegame List"). Existing Users need to bind the button themselves!!! New users can just use the default "M" key. Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Fixed a bug where spreaded Disease would immediately spread again, and again. Thanks to our players for finding that bug. Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Allows double click to load a savegame. When cycling through units the camera now moves to the selected unit on the screen. Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies. Added a loading indicator to campaign menu in case it takes some time to load all available campaigns. Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization. Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods will now follow/investigate hostile sightings correctly. Fixed bug where petrified units could still use free actions" "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. Ambushers remain on their hex after ambushing and killing a unit. (Difficulty Setting still impacts XP progression) ![]() You can now be better (but also worse) than the AI and paying for keeping XP is more useful. XP progression does no longer scale with Player Army. ![]() Thunderers now have a missile range of 3. The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect) On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses. We now grant and display mission rewards for some maps in the Battle Outcome screen. Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army. Berserkers, Cleavers and Ulnar have more health Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. Should lead to a less annoying Sunken Lands. Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Added new skirmish maps: Battle Lines and Coastal Defense Changelog for Update v0 (added 13 September 2019):
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